Update 2.4: Eine unvorhergesehene Überraschung

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    • Update 2.4: Eine unvorhergesehene Überraschung

      Hallo Community,

      soeben erreichten mich brandheiße Infos zum Update 2.4.
      Ganz unerwartet von den bisherigen Infos, wird eine neue Karte eingeführt. Alle festhalten bitte:

      HIMMELSDORF kommt!!!

      Illya Veliksanov, Level Designer, der die Karte Himmelsdorf entwickelt hat.

      Was ist die Geschichte dieser Karte und was macht sie besonders?
      Illya: „Wir hatten schon lange vor, eine Karte wie Himmeldorf zu erstellen, unglücklicherweise waren Karten mit einem Stadtsetting technisch unmöglich umsetzbar. Aktuell haben wir ein paar Optimierungs-Möglichkeiten, dank derer wir Stadtkarten erstellen können, also haben wir uns dazu entschlossen, sofort eine zu erstellen und den Spielern zu präsentieren. Bei der Erstellung der Karte haben wir nicht einfach das Himmelsdorf aus World of Tanks kopiert – wir wollten seine besten Merkmale herauspicken und die Karte für unser mobiles Produkt, für unser eigenes Gameplay adaptieren. Darum unterscheidet sich unser Himmelsdorf für WoT Blitz von dem in World of Tanks. Die offensichtlichsten Unterschiede sind Fehlen des Berges und einiger Stadtviertel, ebenso wurde die Gleisanlage überarbeitet. Die Entscheidung gegen den Berg wurde aus technischen Gründen gefällt. Weiter ist der Berg ein sehr abgelegener Bereich, was in einem mobilen Spiel zu einem weniger aktiven Gameplay, mehr Unentschieden und einer Konzentration der Truppen führen könnte. Die Anzahl an Stadtblöcken wurde aufgrund von Produktivität und Erschaffen konzentrierteren (weniger verteilten) Gameplays verringert. Im Gegensatz dazu ist die Gleisanlage mehr zugestellt. Dieser Teil der Karte wird dank vielfältiger Deckungen und verfügbarer Routen den mittleren Panzern entgegenkommen. Während der Arbeit an der Gleisanlage stießen wir auf das Problem mit Kreuzfeuer von unterhalb der Waggons. Daher haben wir einige Waggons umgeworfen, als wären sie bombardiert worden. Der viele Platz, der durch den Wegfall des Berges frei geworden ist, wurde in die sogenannte „Bananen“-Zone verbreitert und wird damit zu einer weiteren Spiellinie. Diese ist einzigartig und brandneu.“

      Warum hast du dieses Setting für die Karte genommen?
      Illya: „Wir haben das Wintersetting gewählt, da wir der Ansicht sind, es gibt Himmeldorf eine besondere Erscheinung: es schneit da das gesamte Gefecht über“

      Wodurch ist die Verlagerung der Basis begründet?
      Illya: “Unsere Version von Himmelsdorf hat im zentralen Quadrat der Karte die Basis. Diese Basis ist jetzt ein mehr oder weniger sicherer Ort und wurde etwas näher zur Richtung der schweren Panzer verschoben.“

      Vor einiger Zeit wurde mir von @AlexMorphium die Minimap zur Karte zugesandt. Aufgrund des Alters von diesem Bild kann es natürlich sein das schon wieder einiges geändert worden ist. Wargaming hat noch keine offiziellen Bilder zur Karte veröffentlicht.



      Das Gameplay auf der Karte kann durchaus interessant werden. Da es aber noch keine offiziellen Bilder gibt, verzichte ich auf eine Erklärung fes Gameplays.

      Was haltet ihr davon? Eine lang ersehnte Karte findet endlich den Weg zu uns.
    • Nase an die mauer und das gemetzel möge beginnen :)

      I freu mich, sieht so aus, als bräuchte man nicht lang rote suchen und kann nahezu überall a bissl deckung finden.

      Bin auf die ersten gefechte und das camperverhalten gespannt :P
    • Soweit ich weiß, kann man campen gleich ganz vergessen. ;)
      Es werden lediglich wenige Stellungen für TDs verfügbar sein an den hauptangriffs- bzw. hauptmanöver Punkten.
      Campen fällt also flach. Einen AFK'ler könnte man also hier dann eigtl. auch als Camper abstempeln. :)
    • Mal eine Frage in die Runde : Ab welcher Tierstufe wird man da eingewürfelt ?



      Der "kleine Katechismus der watutzischen Kirche", Abschnitt 2346 :
      "Oh empfangender Wahnsinniger, vervollständige dein Samson, doch beachte dein Grinsen mit Ehrfurcht. Denn es ist des Scherzengel Gabrieles Werk."
    • Danke @Andreas_kober74 , zum Kennenlernen finde ich die Krabbelgruppe am besten. :honor:



      Der "kleine Katechismus der watutzischen Kirche", Abschnitt 2346 :
      "Oh empfangender Wahnsinniger, vervollständige dein Samson, doch beachte dein Grinsen mit Ehrfurcht. Denn es ist des Scherzengel Gabrieles Werk."
    • Bin grade am stöbern:
      • Auf dem Asien-Server wird mit 2.4 ein Update vom verlorenen Tempel angekündigt: wotblitz.asia/en/news/pc-brows…t-temple-balance-changes/
      • Ausserdem soll die Balance verbessert werden - dafür werden Kanonen und Module bei verschiedenen Panzern entfernt. Gleicher Link wie oben, aber nähere Informationen habe ich nicht gefunden.
      • In Asien und NA läuft ein Event, bei dem 4 Spieler pro Tag den Type 59 gewinnen können. Das Event läuft bei uns auch, allerdings bekommen bei uns nur 3 Spieler pro Tag den Panzer...
      • ...und dann soll Blitz bald auch auf Windows 10 spielbar sein.

      Insgesamt meine Meinung: WTF? Die Informationspolitik von WG ist mal wieder... suboptimal. Und die Geschichte mit den 3 Panzern vs. 4 Panzern ist (meiner Meinung nach) eine Frechheit. Sorry.
    • Im offiziellen Forum haben Ectar und MrConway heute morgen die kompletten Patch-Notes eingestellt. Siehe: forum.wotblitz.eu/index.php?showtopic=19502

      Hier für Euch nochmal reinkopiert (Text von den Beiden oben erwähnten Leuten, von mir nur kopiert und ein bisschen formatiert):

      NEW CONTENT
      · Now WoT Blitz is available for Windows 10! Throw yourself into epic tank battles on a new platform!
      · New branch of Japanese vehicles added to the Tech Tree:
      1. Medium tanks: Renault Otsu (I), Chi Ni (II), Type 97 Chi Ha (III), Type 1 Chi He (IV), Type 3 Chi Nu (V), Chi To (VI), Chi Ri (VII), STA-1 (VIII), Type 61 (IX), STB-1 (X)
      2. Light tanks: Ha-Go (II), Ke-Ni (III), Ke-Ho (IV).
      · A new Premium Vehicle is now available in the Tech Tree: the Excelsior (price: 2,400 gold).
      · In version 2.4 players will be able to play on a unique winter city map: Himmelsdorf. It will be available for Tier IV and above.
      · The Lost Temple map was updated: graphics have been changed for all map areas, and the base capture time has been increased from 80 to 100 seconds.
      · Language filter implemented for searching recently created and open clans: all languages are selected by default, but the player can select just one language. New insignias created for the Clan Profile.
      · Clan channel history will now be stored and displayed in the clan chat even after all clan members have been offline. Clan tags have been added to the Platoon invite menu.

      FIXES AND IMPROVEMENTS
      · Garage and battle tutorials updated with the introduction of the Japanese nation.
      · Due to the introduction of the Japanese nation, all players receive an additional slot; all players, who completed the Garage tutorial before the release of Update 2.4, receive a Tier I Japanese tank; all players, who joined the game after the release of Update 2.4, have one more slot by default.
      · Medals “Technical Engineer: Japan” and “Expert: Japan” added to the game.
      · Changes made to the missions: some conditions have changed; a number of new missions based on previous missions have been introduced:
      · To complete the missions “Top Class” V–X and “Distinguished Contribution” V–X, your team now has to win.
      · To complete the mission “Reconnaissance” IV-X, you have to play on a medium tank. Players on Tier IV—VII vehicles will receive XP as a reward.
      · To complete the mission “Assault Tanker” IV—X, you have to play on a medium tank and destroy fewer enemies. The reward depends on the vehicle tier.
      · The button "Tank Details" in the main Garage window has been replaced with the ‘Record’ button that takes players to their Service Record. Service Record was removed from the side-bar menu.
      · When navigating to Vehicles, the current vehicle in the Garage will display on the Service Record screen.
      · Positions of ‘Average Score per Battle’ and ‘Battle Efficiency’ sections have changed in the Service Record and Vehicles tab.
      · Game loading screen updated: now there is also a Japanese vehicle.
      · Collision for the Panther/M10 improved.
      · Some WoT Blitz vehicles reworked:
      IS-4, IS-7, KV-1, Object 704, SU-85, T-26, T-34, T-54, T29, M10 Wolverine, M2 Light, M2 Medium Tank, M36 Jackson, M48A1 Patton, T82, Panzerjäger I, Tiger II, StuG III Ausf. G, VK 30.01 (H), VK 30.01 (P), BT-7, Pz.Kpfw. III Ausf. A, M46 Patton, Durchbruchswagen 2.

      BUGS
      · Bug with scroll behavior when looking through the results of the “clan by name” search fixed.
      · Bug with incorrect processing of the ‘Cancel’ button when trying to download resources through a 3G connection fixed (Android DLC).
      · Quick command icons for “Negative!” made consistent throughout the entire game client.
      · Size of the Consumables/Equipment icon for the first slot fixed.
      · Incorrect working of the Mentor skill fixed: now a Tier VI crew receives the correct bonus (not the Tier V bonus, as it was previously).
      · Bug with incorrect navigation to a private message through a player’s Personal Record fixed.
      · Incorrect steam effect playback fixed.
      · Appearance of quick command icons fixed; merging with the sky on some maps has been resolved.
      · Bug with the display of the enemy’s damaged module icons fixed.
      · For the GuP mission, bug that returned the previous cumulative missions when another mission was removed has been fixed (Asia region only).
      · Bugs with the incorrect display of fonts and symbols when choosing a clan language fixed.
      · Bug with the ‘Invite to Clan’ button fixed: its display was delayed.
      · For the T95, direction of rotation for the track rollers fixed.
      · Incorrect function when tapping the tooltip about adding friends in the clan chat fixed.
      · Mechanics of the medal count in the award counter on the Battle Results (Team) screen fixed.
      · Bug, where the alarm sound is absent when capturing the base, fixed.
      · Bug, where the loading of the interface elements is delayed has been, fixed.
      · Bug with client crash during the Garage tutorial fixed.
      · Bug with incorrect display of the brief descriptions of the Store goods fixed.
      · Bug with an error appearing when there’s not enough space to install the client fixed (Android DLC).
      · Bug affecting the placement of some figures related to medals in the battle results fixed.
      · Bug affecting the display of equipment discounts fixed.
      · Notification and description texts fixed.
      · General errors and client crashes fixed.
      DirectX 11
      In version 2.4 we've updated the render engine and added the support of Direct X11 to the already existing support of OpenGL. This allowed us to significantly improve the graphics quality and performance on most devices. Together with new render we fixed the issue of incorrect display of tanks when they are located behind some buildings, which confused and disoriented players. However, with a new render engine there could be insignificant FPS drops on devices with Mali GPUs, but this is going to be fixed in the nearest time. Work on optimization for all existing GPUs and CPUs is one of our top priority tasks and in future we will continue working in this direction.

      BALANCE
      General Improvements:
      · It will be easier to upgrade Tier II-III vehicles now: we have removed excessive modules (for Tier II vehicles: all additional suspensions and engines, for Tier III vehicles: only additional suspensions).
      · Weak guns or guns leading to ambiguous vehicle behavior patterns have been removed from the module trees of some vehicles.
      · All stock guns for Tiers III-IV have been rebalanced.

      Balance improvements for particular vehicles:

      Tier II
      BT-2
      · Modules removed from the Tech Tree: 37 mm Hotchkiss and 37 mm ZiS-19 guns, M-5-400 engine, BT-2 suspension.
      · Traverse speed changed from 44 to 50 deg/s.
      T-26
      · Modules removed from the Tech Tree: 37 mm ZiS-19 gun, T-26 and T-26M engines, T-26M suspension.
      · For T-26 suspension, terrain resistance changed from 1,1 1,3 2,3 to 1 1,1 2,1.
      · Traverse speed changed from 37 to 58 deg/s.
      AT-1
      · Modules removed from the Tech Tree: 37 mm ZiS-19S gun, T-26 and T-26M engines, AT-1 Bis suspension.
      · For AT-1 suspension, terrain resistance changed from 1,3 1,6 2,6 to 1,2 1,4 2,4.
      · Traverse speed changed from 30 to 46 deg/s.
      Pz.Kpfw. 35 (t)
      · Modules removed from the Tech Tree: 2 cm Kw.K. 30 gun, Škoda T-11 engine, Pz.Kpfw. 35 (t) verstärkteketten suspension.
      · For Pz.Kpfw. 35 (t) suspension, terrain resistance changed from 1,1 1,5 2,9 to 1,1 1,3 2,3.
      · Traverse speed changed from 33 to 64 deg/s.
      Pz.Kpfw. II
      · Modules removed from the Tech Tree: 2 cm Kw.K. 30 gun, Maybach HL 57 TR and Maybach HL 62 TR engines, Pz.Kpfw. II Ausf. A suspension.
      · Pz.Kpfw. II Ausf. F turret is now upgraded from Pz.Kpfw. II Ausf. b turret.
      · Traverse speed changed from 40 to 49 deg/s.
      Panzerjäger I
      · Modules removed from the Tech Tree: 3,7 cm Pak (t) L/47 gun, Krupp M311 engine, Panzerjäger I verstärkteketten suspension.
      · For Panzerjäger I suspension, terrain resistance changed from 1,3 1,5 2,5 to 1,2 1,3 2,3.
      · Traverse speed changed from 32 to 40 deg/s.
      T2 Medium Tank
      · Modules removed from the Tech Tree: 37 mm Semiautomatic Gun M1924, Liberty engine, T2E1 suspension.
      · Traverse speed changed from 40 to 41 deg/s.
      T18
      · Modules removed from the Tech Tree: Continental R-975-C1 and Continental W-670 engines, T18E2 suspension.
      · For T18E1 suspension, terrain resistance changed from 1,4 1,7 2,7 to 1,3 1,5 2,5.
      · Traverse speed changed from 20 to 30 deg/s.
      Vickers Medium Mk. II
      · Modules removed from the Tech Tree: OQF 3-pdr Gun Mk. I gun, Armstrong Siddeley V8 and Armstrong Siddeley V8 SC engines, Vickers Medium Mk. IIA suspension.
      · For Vickers Medium Mk. II suspension, terrain resistance changed from 1,2 1,3 2,4 to 1,1 1,2 2,2.
      · Traverse speed changed from 26 to 50 deg/s.
      Cruiser Mk. III
      · Modules removed from the Tech Tree: 15 mm Machine Gun BESA gun, Nuffield Liberty Mk. III engine, Cruiser Mk. III *suspension*.
      · For Cruiser Mk. III suspension, terrain resistance changed from 1,1 1,4 2 to 1 1,2 1,8.
      · Traverse speed changed from 32 to 38 deg/s.
      Universal Carrier 2-pdr
      · Modules removed from the Tech Tree: Ford V8-221 engine, Universal Carrier Mk. II suspension.
      · For Universal Carrier Mk. I suspension, terrain resistance changed from 1,3 1,5 2,8 to 1,2 1,4 2,6.
      · Traverse speed changed from 35 to 44 deg/s.

      Tier III
      Pz.Kpfw. 38 (t)
      · For 3,7 cm Kw.K. 38 (t) L/47 gun on LT vz. 40 turret:
      • Dispersion upon firing changed from 0.41 to 0.35.
      • Dispersion ratio on turret traverse changed from 0.14 to 0.12.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 3,7 cm Kw.K. 38 (t) L/47 gun on Pz.Kpfw. 38 (t) Ausf. G turret:
      • Dispersion upon firing changed from 0.41 to 0.35.
      • Dispersion ratio on turret traverse changed from 0.12 to 0.1.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 4,7 cm Kw.K. (t) L/43 gun on Pz.Kpfw. 38 (t) Ausf. G turret:
      • Dispersion upon firing changed from 0.47 to 0.39.
      • Reload time changed from 3.52 to 3.8 s.
      • Dispersion ratio after firing changed from 3.0 to 3.5.
      · Pz.Kpfw. 38 (t) Ausf. G suspension removed from the Tech Tree.
      · For Pz.Kpfw. 38 (t) Ausf. E suspension, terrain resistance changed from 1,1 1,5 2,5 to 1,1 1,3 2,3.
      · Traverse speed changed from 32 to 35 deg/s.
      Pz.Kpfw. III Ausf. A
      · Modules removed from the Tech Tree: 2 cm Kw.K. 38 gun, Pz.Kpfw. III Ausf. B suspension, Maybach HL 120 TRM engine.
      · For 3,7 cm Kw.K. 36 L/46.5 gun on Pz.Kpfw. III Ausf. A turret:
      · Dispersion upon firing changed from 0.46 to 0.35.
      · Reload time changed from 3.93 to 3.5s.
      · Dispersion ratio on turret traverse changed from 0.16 to 0.14.
      · Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 3,7 cm Kw.K. 36 L/46.5 gun on Pz.Kpfw. III Ausf. E turret:
      • Dispersion upon firing changed from 0.46 to 0.35.
      • Reload time changed from 3.93 to 3.4 s.
      • Dispersion ratio on turret traverse changed from 0.14 to 0.12.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 5 cm Kw.K. 38 L/42 gun on Pz.Kpfw. III Ausf. E turret:
      • Reload time changed from 3.82 to 5 s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      • For Pz.Kpfw. III Ausf. A suspension, terrain resistance changed from 1,1 1,5 2,3 to 1,1 1,3 2,3.
      • Traverse speed changed from 40 to 55 deg/s.
      Pz.Kpfw. IV Ausf. A
      · For 5 cm Kw.K. 38 L/42 gun on Pz.Kpfw. IV Ausf. A turret:
      • Reload time changed from 3.9 to 5s.
      • Aiming time changed from 1.9 to 2.3s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      · For 7,5 cm Kw.K. 37 L/24 gun on Pz.Kpfw. IV Ausf. A turret:
      • Dispersion upon firing changed from 0.45 to 0.5.
      • Reload time changed from 9.47 to 14.5s.
      • Aiming time changed from 1.9 to 2.5s.
      • Dispersion ratio after firing changed from 3.5 to 4.0.
      · For 5 cm Kw.K. 38 L/42 gun on Pz.Kpfw. IV Ausf. B turret:
      • Reload time changed from 3.9 to 5s.
      • Aiming time changed from 1.9 to 2.3s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      · For 7,5 cm Kw.K. 37 L/24 gun on Pz.Kpfw. IV Ausf. B turret:
      • Dispersion upon firing changed from 0.45 to 0.5.
      • Reload time changed from 9.47 to 14 s.
      • Aiming time changed from 1.9 to 2.5 s.
      • Dispersion ratio after firing changed from 3.5 to 4.0.
      · Pz.Kpfw. IV Ausf. B suspension removed from the Tech Tree.
      · For Pz.Kpfw. IV Ausf. A suspension, terrain resistance changed from 1,12 1,52 2,52 to 1,1 1,3 2,3.
      · Traverse speed changed from 35 to 40 deg/s.
      T-15
      · For 3,7 cm Kw.K. 38 (t) L/47 gun:
      • Dispersion upon firing changed from 0.41 to 0.35.
      • Reload time changed from 3.49 to 3.4s.
      • Dispersion ratio on turret traverse changed from 0.12 to 0.1.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      Marder II
      · Modules removed from the Tech Tree: Marder II verstärkteketten suspension, Maybach HL 57 TR and Maybach HL 62 TR engines.
      · For 7,62 cm Pak 36 ® gun:
      • Aiming time changed from 2.9 to 2.5s.
      • Reload time changed from 11.47 to 11.6s.
      • Dispersion ratio on turret traverse changed from 0.2 to 0.16.
      · For 7,5 cm Pak 40/2 L/46 gun:
      • Aiming time changed from 2.7 to 2.5s.
      • Reload time changed from 11.56 to 11.5s.
      • Dispersion ratio on turret traverse changed from 0.2 to 0.16.
      · For Marder II suspension, terrain resistance changed from 1,3 1,6 3,2 to 1,2 1,4 3.
      · Traverse speed changed from 34 to 36 deg/s.
      BT-7
      · Modules removed from the Tech Tree: 23 mm VJa gun, BT-5 suspension.
      · 45 mm VT-42 gun upgraded from BT-7 mod. 1937 turret added to the Tech Tree.
      · For 45 mm 20K gun on BT-7 mod. 1937 turret:
      • Reload time rounded to 4.15 s.
      • Aiming time changed from 2.3 to 2.1 s.
      · For 37 mm ZiS-19 gun on BT-7 mod. 1937 turret:
      • Dispersion upon firing changed from 0.39 to 0.35.
      • Reload time changed from 3.2 to 3s.
      T-46
      · Modules removed from the Tech Tree: 45 mm 20K gun, T-46-1 suspension.
      · For 37 mm ZiS-19 gun on T-46 turret:
      • Dispersion upon firing changed from 0.39 to 0.36.
      • Reload time changed from 3.52 to 3s.
      • Aiming time changed from 2.3 to 1.7s.
      • Dispersion ratio on turret traverse changed from 0.16 to 0.08.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 37 mm ZiS-19 gun on Т-46-1 turret:
      • Dispersion upon firing changed from 0.39 to 0.36.
      • Reload time changed from 3.52 to 3s.
      • Aiming time changed from 2.3 to 1.7s.
      • Dispersion ratio on turret traverse changed from 0.16 to 0.08
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 45 mm VT-42 gun on T-46-1 turret:
      • Reload time changed from 3.52 to 3.1s.
      • Aiming time changed from 2.3 to 2.1s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      · For 37 mm Automatic SH-37 gun on T-46-1 turret:
      • Reload time changed from 6.9 to 10.2s.
      • Aiming time changed from 1.9 to 2.3s.
      • Dispersion ratio on turret traverse changed from 0.12 to 0.14.
      · For 76 mm L-10 gun on T-46-1 turret:
      • Dispersion upon firing changed from 0.57 to 0.5.
      • Reload time changed from 11.66 to 15s.
      • Aiming time changed from 2.9 to 2.5s.
      · For T-46 suspension, terrain resistance changed from 1,1 1,5 2,3 to 1,1 1,3 2,3.
      · Traverse speed changed from 52 to 55 deg/s.
      SU-76
      · For 57 mm ZiS-8S gun:
      • Reload time rounded to 4.8s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      · For 76 mm ZiS-3 gun:
      • Reload time rounded to 9.7s.
      • Dispersion ratio after firing changed from 3.0 to 3.5.
      · For 57 mm ZiS-2 gun:
      • Reload time rounded to 5.2s.
      • Dispersion ratio after firing changed from 3.0 to 3.5.
      · SU-76M suspension removed from the Tech Tree.
      · For SU-76 suspension, terrain resistance changed from 1,2 1,4 2,3 to 1,1 1,3 2,1.
      · Traverse speed changed from 28 to 30 deg/s.
      M3 Light
      · For 37 mm M5 gun:
      • Dispersion upon firing changed from 0.46 to 0.36.
      • Reload time changed from 3.82 to 3.2s.
      • Aiming time changed from 1.9 to 1.7s.
      • Dispersion ratio on turret traverse changed from 0.16 to 0.08.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      T-127
      · For 45 mm 20KL gun:
      • Dispersion upon firing rounded to 0.43.
      • Reload time rounded to 4s.
      • Aiming time rounded to 2s.
      • Dispersion ratio after firing changed from 3.0 to 3.5.
      LTP
      · For 45 mm 20KL gun, reload time changed from 4.34 to 4s.
      M2 Medium Tank
      · For 37 mm Gun M5 on M2M19 turret:
      • Reload time rounded to 3.8s.
      • Dispersion upon firing changed from 0.46 to 0.36.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 37 mm Gun M6 on M2M19 turret:
      • Reload time rounded to 3.5s.
      • Dispersion upon firing changed from 0.42 to 0.38.
      • Dispersion ratio on turret traverse changed from 0.1 to 0.16.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 37 mm Gun M5 on M2M7 turret:
      • Reload time rounded to 3.8s.
      • Dispersion upon firing changed from 0.46 to 0.36.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 37 mm Gun M6 on M2M7 turret:
      · Reload time rounded to 3.5s.
      • Dispersion upon firing changed from 0.42 to 0.38.
      • Dispersion ratio on turret traverse changed from 0.1 to 0.16.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 75 mm Howitzer M3 gun on M2M7 turret:
      • Dispersion upon firing changed from 0.55 to 0.52.
      • Reload time changed from 11.03 to 11 s.
      · T48 suspension removed from the Tech Tree.
      T82
      · For 75 mm Howitzer M1A1 gun:
      • Dispersion upon firing changed from 0.55 to 0.52.
      • Reload time changed from 10.51 to 10.5s.
      · For 105 mm AT Howitzer M3 gun, reload time rounded to 18.5s.
      · For 57 mm Gun M1:
      • Dispersion upon firing changed from 0.39 to 0.34.
      • Reload time changed from 5.23 to 5.2s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      · T82T55E4 suspension removed from the Tech Tree.
      · For T82T55E2 suspension, terrain resistance changed from 1,3 1,6 2,5 to 1,2 1,4 2,3.
      · Traverse speed changed from 30 to 32 deg/s.
      M22 Locust
      · For 37 mm Gun M6:
      • Dispersion upon firing changed from 0.41 to 0.35.
      • Reload time changed from 3.5 to 3.2s.
      • Dispersion ratio on turret traverse changed from 0.12 to 0.08.
      Vickers Medium Mk. III
      · For OQF 3-pdr Gun Mk. II gun on Vickers Medium А6Е1 turret:
      • Dispersion upon firing changed from 0.41 to 0.36.
      • Dispersion ratio on turret traverse changed from 0.1 to 0.16.
      • Dispersion ratio after firing changed from 3.5 to 3.0.
      · For QF 6-pdr 8 cwt Mk. I gun on Vickers Medium А6Е1 turret, dispersion upon firing changed from 0.44 to 0.42.
      · For OQF 3-pdr Gun Mk. II gun on Vickers Medium А6Е3 turret:
      • Dispersion upon firing changed from 0.41 to 0.36.
      • Reload time changed from 1.7 to 2.1s.
      • Dispersion ratio on turret traverse changed from 0.08 to 0.16.
      • Dispersion ratio after firing changed from 3.5 to 3.0.
      · For QF 6-pdr 8 cwt Mk. I gun on Vickers Medium А6Е3 turret, dispersion upon firing changed from 0.44 to 0.42.
      · Vickers Medium А6Е3 suspension removed from the Tech Tree.
      · For Vickers Medium А6Е1 suspension, terrain resistance changed from 1,1 1,3 2,2 to 1 1,1 2.
      · Traverse speed changed from 30 to 32 deg/s.
      Cruiser Mk. IV
      · For QF 2-pdr Mk. IX gun on Cruiser Mk. IV turret:
      • Dispersion upon firing changed from 0.36 to 0.34.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 40 mm Pom-Pom gun on Cruiser Mk. IV turret, reload time changed from 8.25 to 10.5s.
      · For QF 2-pdr Mk. IX gun on Cruiser Mk. IVA turret:
      • Dispersion upon firing changed from 0.36 to 0.34.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 40 mm Pom-Pom gun on Cruiser Mk. IVA turret, reload time changed from 8.25 to 10.2s.
      · For QF 40 mm Mk. VI Bofors gun on Cruiser Mk. IVA turret, reload time changed from 8 to 8.5s.
      · Cruiser Mk. IVA suspension removed from the Tech Tree.
      · For Cruiser Mk. IV suspension, terrain resistance changed from 1,1 1,4 2 to 1 1,2 1,8.
      · Traverse speed changed from 35 to 38 deg/s.
      Valentine AT
      · For QF 6-pdr AT Gun Mk. II, dispersion ratio after firing changed from 4.0 to 3.5.
      · For 3.7-inch AT Howitzer gun, reload time changed from 15 to 20s.
      · For QF 6-pdr AT Gun Mk. IV, dispersion ratio after firing changed from 4.0 to 3.5.
      · Valentine AT Mk. II suspension removed from the Tech Tree.
      · Valentine AT Mk. I suspension, terrain resistance changed from 1 1,2 2 to 0.9 1,1 1,8.
      · Traverse speed changed from 34 to 38 deg/s.

      Tier IV
      T-28
      · For 76 mm KT-28 gun on T-28 cylindrical turret, dispersion upon firing changed from 0.52 to 0.47.
      · For 57 mm ZiS-8 gun on T-28 cylindrical turret:
      • Reload time changed from 5.43 to 4.8s.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      • Aiming time changed from 2.3 to 1.8s.
      · For 57 mm ZiS-4 gun on T-28 cylindrical turret:
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      • Aiming time changed from 2.3 to 1.8s.
      · For 76 mm L-10 gun on T-28 cylindrical turret:
      • Dispersion upon firing changed from 0.5 to 0.45.
      • Reload time changed from 11.66 to 11.15s.
      • Aiming time changed from 2.5 to 2.3s.
      · For 76 mm F-32 gun on T-28 cylindrical turret:
      • Dispersion upon firing changed from 0.47 to 0.43.
      • Dispersion ratio on turret traverse changed from 0.12 to 0.1.
      • Aiming time changed from 2.5 to 1.8s.
      · For 76 mm KT-28 gun on T-28 conical turret, dispersion upon firing changed from 0.52 to 0.47.
      · For 57 mm ZiS-8 gun on T-28 conical turret:
      • Reload time changed from 5.43 to 4.8s.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      • Aiming time changed from 2.3 to 1.8s.
      · For 57 mm ZiS-4 gun on T-28 conical turret:
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      • Aiming time changed from 2.3 to 1.8s.
      · For 76 mm L-10 gun on T-28 conical turret:
      • Dispersion upon firing changed from 0.5 to 0.45.
      • Reload time changed from 11.66 to 11.15s.
      • Aiming time changed from 2.5 to 2.3s.
      · For 76 mm F-32 gun on T-28 conical turret:
      • Dispersion upon firing changed from 0.47 to 0.43.
      • Dispersion ratio on turret traverse changed from 0.1 to 0.08.
      • Aiming time changed from 2.5 to 1.8s.
      A-20
      · For 37 mm ZiS-19 gun on A-20 mod. 1938 turret, dispersion upon firing changed from 0.39 to 0.35.
      · For 37 mm Automatic SH-37 gun on A-20 mod. 1938 turret:
      • Dispersion upon firing changed from 0.43 to 0.4.
      • Reload time changed from 8.6 to 8.4 s.
      • Aiming time changed from 1.7 to 1.4 s.
      • Dispersion ratio after firing changed from 2.0 to 1.2.
      • Dispersion ratio on turret traverse changed from 0.08 to 0.06.
      · For 37 mm ZiS-19 gun on SP-3 turret, dispersion upon firing changed from 0.39 to 0.35.
      · For 37 mm Automatic SH-37 gun on SP-3 turret:
      • Dispersion upon firing changed from 0.43 to 0.4.
      • Aiming time changed from 1.7 to 1.4s.
      • Dispersion ratio after firing changed from 2.0 to 1.2.
      • Dispersion ratio on turret traverse changed from 0.08 to 0.06.
      · For 76 mm L-11 gun on SP-3 turret:
      • Reload time changed from 11.2 to 9.5s.
      • Dispersion upon firing changed from 0.47 to 0.43.
      • Aiming time changed from 2.3 to 1.8s.
      • Dispersion ratio on turret traverse changed from 0.12 to 0.08.
      · For 45 mm VT-42 gun on SP-3 turret, dispersion upon firing changed from 0.37 to 0.34.
      A-32
      · For 76 mm L-10U gun:
      • Dispersion upon firing changed from 0.52 to 0.45.
      • Aiming time rounded to 2.3s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      M3 Lee
      · For 75 mm Gun M2:
      • Reload time changed from 8.45 to 10s.
      • Aiming time changed from 1.8 to 2.3s.
      • Dispersion ratio after firing changed from 3.0 to 3.5.
      · For 75 mm Gun M3:
      • Aiming time changed from 2.1 to 1.8 s.
      • Dispersion ratio on turret traverse changed from 0.16 to 0.08.
      T40
      · For 3-inch AT Gun M1918:
      • Reload time changed from 8.71 to 10.2s.
      • Dispersion upon firing changed from 0.43 to 0.47.
      • Aiming time changed from 1.7 to 2.3s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      · For 105 mm AT Howitzer M gun:
      • Reload time changed from 11.98 to 16.5s.
      • Dispersion ratio on turret traverse changed from 0.08 to 0.16.
      • Aiming time changed from 1.7 to 2.3s.
      · For 57 mm Gun M1, reload time rounded to 4.27 s.
      · For 76 mm AT Gun M1A1:
      • Reload time changed from 8.28 to 9.3s.
      • Dispersion ratio after firing changed from 3.5 to 4.0.
      M8A1
      · For 75 mm AT Gun M3 gun on M8A1 turret, reload time changed from 9.98 to 10s.
      · For 75 mm AT Gun M3 gun on T87 turret, reload time changed from 9.98 to 10s.
      · For 3-inch AT Gun M7 gun on T87 turret, reload time changed from 9.98 to 10s.
      Matilda
      · For QF 2-pdr Mk.X gun on Matilda Mk. IIA turret:
      • Reload time changed from 2.87 to 3.4s.
      • Dispersion ratio on turret traverse changed from 0.06 to 0.2.
      · For OQF 3-inch Howitzer Mk. I gun on Matilda Mk. IIA turret:
      • Aiming time changed from 1.9 to 2.3s.
      • Dispersion ratio on turret traverse changed from 0.08 to 0.16.
      • For QF 2-pdr Mk. X-B gun on Matilda Mk. IIA turret, reload time changed from 2.6 to 3.2s.
      · For QF 2-pdr Mk.X gun on Matilda Mk. IIA* turret:
      • Reload time changed from 2.87 to 3.3 s.
      • Dispersion ratio on turret traverse changed from 0.04 to 0.16.
      · For OQF 3-inch Howitzer Mk. I gun on Matilda Mk. IIA* turret:
      • Aiming time changed from 1.9 to 2.3s.
      • Dispersion ratio on turret traverse changed from 0.06 to 0.16.
      • For QF 2-pdr Mk. X-B gun on Matilda Mk. IIA* turret, reload time changed from 2.6 to 3.1s.
      Covenanter
      · For QF 2-pdr Mk. X gun on Covenanter Mk. I turret:
      • Reload time changed from 2.87 to 3.4s.
      • Dispersion ratio on turret traverse changed from 0.08 to 0.1.
      · For 40 mm Pom-Pom gun on Covenanter Mk. I turret, aiming time changed from 1.7 to 1.9s.
      · For OQF 3-inch Howitzer Mk. I gun on Covenanter Mk. I turret, dispersion ratio on turret traverse changed from 0.14 to 0.16.
      · For QF 2-pdr Mk. X gun on Covenanter Mk. IV CS turret:
      • Reload time changed from 2.87 to 3.3s.
      • Dispersion ratio on turret traverse changed from 0.06 to 0.08.
      · For 40 mm Pom-Pom gun on Covenanter Mk. IV CS turret, aiming time changed from 1.7 to 1.9s.
      · For OQF 3-inch Howitzer Mk. I gun on Covenanter Mk. IV CS turret, dispersion ratio on turret traverse changed from 0.12 to 0.16.
      Alecto
      · For 3.7-inch AT Howitzer gun:
      • Dispersion upon firing changed from 0.49 to 0.53.
      • Dispersion ratio after firing changed from 3.5 to 4.
      · For Q.F. 25-Pr. AT Gun/How. Mk. III gun:
      • Dispersion upon firing changed from 0.46 to 0.52.
      • Dispersion ratio after firing changed from 3.5 to 4.
      Hetzer
      · For 7,5 cm StuK 40 L/43 gun, reload time rounded to 9.2s.
      · For 7,5 cm Pak 39 L/48 gun, reload time rounded to 9.2s.
      Pz.Kpfw. III
      · 2 cm Flak 38 gun removed from the Tech Tree.
      · For 3,7 cm Kw.K. 36 L/46.5 gun on Pz.Kpfw. III Ausf. F turret, dispersion upon firing changed from 0.46 to 0.36.
      · For 5 cm Kw.K. 38 L/42 gun on turret Pz.Kpfw. III Ausf. F:
      • Dispersion upon firing changed from 0.48 to 0.38.
      • Reload time changed from 3.83 to 4.2s.
      · For 3,7 cm Kw.K. 36 L/46.5 gun on Pz.Kpfw. III Ausf. L turret, dispersion upon firing changed from 0.46 to 0.36.
      · For 5 cm Kw.K. 38 L/42 gun on Pz.Kpfw. III Ausf. L turret:
      • Dispersion upon firing changed from 0.48 to 0.38.
      • Reload time changed from 3.5 to 4.2s.
      • For 7,5 cm Kw.K. 37 L/24 gun on Pz.Kpfw. III Ausf. L turret, reload time changed from 10.2 to 11.7s.
      Pz.Kpfw. 38 (t) n.A.
      · For 3,7 cm Kw.K. 38 (t) L/47 gun on Pz.Kpfw. 38 (t) Ausf. G turret:
      • Dispersion upon firing changed from 0.41 to 0.36.
      • Reload time changed from 3.52 to 2.9 s.
      • Aiming time changed from 1.7 to 1.5 s.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 3,7 cm Kw.K. 38 (t) L/47 gun on Pz.Kpfw. 38 (t) n.A. turret:
      • Dispersion upon firing changed from 0.41 to 0.36.
      • Reload time changed from 3.52 to 2.8 s.
      • Aiming time changed from 1.7 to 1.5 s.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      Durchbruchswagen 2 (DW2)
      · 7,5 cm Kw.K. 40 L/43 gun upgraded from VK 30.01 (H) 0-Serie turret added to the Tech Tree.
      · For 5 cm Kw.K. 39 L/60 gun on D.W.-Versuchsturm turret:
      • Aiming time changed from 2.3 to 2s.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      · For 5 cm Kw.K. 39 L/60 gun on VK 30.01 (H) 0-Serie turret:
      • Aiming time changed from 2.3 to 2s.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      Pz.Kpfw. IV Ausf. D
      · For 5 cm Kw.K. 38 L/42 gun on Pz.Kpfw. IV Ausf. C turret:
      • Dispersion upon firing changed from 0.48 to 0.38.
      • Reload time changed from 3.52 to 4.2s.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      • For 5 cm Kw.K. 39 L/60 gun on Pz.Kpfw. IV Ausf. C turret, reload time changed from 3.52 to 3.8s.
      · For 7,5 cm Kw.K. 37 L/24 gun on Pz.Kpfw. IV Ausf. C turret:
      • Reload time changed from 9.22 to 11.2s.
      • Aiming time changed from 1.9 to 2.3s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      · For 5 cm Kw.K. 38 L/42 gun on Pz.Kpfw. IV Ausf. D turret:
      • Dispersion upon firing changed from 0.48 to 0.38.
      • Reload time changed from 3.52 to 4.2s.
      • Dispersion ratio after firing changed from 4.0 to 3.0.
      • For 5 cm Kw.K. 39 L/60 gun on Pz.Kpfw. IV Ausf. D turret, reload time changed from 3.52 to 3.8s.
      · For 7,5 cm Kw.K. 37 L/24 gun on Pz.Kpfw. IV Ausf. D turret:
      • Reload time changed from 9.22 to 11.2s.
      • Aiming time changed from 1.9 to 2.3s.
      • Dispersion ratio after firing changed from 4.0 to 3.5.
      • For 7,5 cm Kw.K. 40 L/43 gun on Pz.Kpfw. IV Ausf. D turret, aiming time changed from 2.3 to 1.9s.

      Compensation for Players after Balance Updates

      Soviet Vehicles
      · If the 37 mm ZiS-19 gun was researched for the BT-2 tank, the player will receive 290 Free Experience as compensation.
      · If the 23 mm VJa gun was researched for the BT-7 tank, the player will receive 330 Free Experience as compensation.
      · If the 37 mm ZiS-19 gun was researched for the AT-1 tank, the player will receive 290 Free Experience as compensation. If the AT-1 Bis suspension was researched—the player will receive 590 Free Experience.
      · If the 37 mm ZiS-19 gun was researched for the T-26 tank, the player will receive 290 Free Experience as compensation. If the T-26 suspension was researched—the player will receive 230 Free Experience.
      · If the T-46-1 suspension was researched for the T-46 tank, the player will receive 510 Free Experience as compensation.
      · If the SU-76M suspension was researched for the SU-76, the player will receive 480 Free Experience as compensation.

      German Vehicles
      · If the 2 cm Kw.K. 30 gun was researched for the Pz.Kpfw. 35 (t), the player will receive 60 Free Experience as compensation. If the Pz.Kpfw. 35 (t) 35 (t) verstärkteketten suspension was researched—the player will receive 190 Free Experience.
      · If the Pz.Kpfw. 38 (t) Ausf. G suspension was researched for the Pz.Kpfw. 38 (t), the player will receive 450 Free Experience as compensation.
      · If the Panzerjäger I verstärkteketten suspension was researched for the Panzerjäger I, the player will receive 170 Free Experience as compensation.
      · If the 2 cm Kw.K. 38 gun was researched for the Pz.Kpfw. III Ausf. A, the player will receive 130 Free Experience as compensation. If the Maybach HL 120 TRM engine was researched—the player will receive 1,810 Free Experience; if the Pz.Kpfw. III Ausf. B suspension was researched—the player will receive 560 Free Experience as compensation.
      · If the Pz.Kpfw. IV Ausf. B suspension was researched for the Pz.Kpfw. IV Ausf. A, the player will receive 510 Free Experience as compensation.
      · If the Marder II verstärkteketten suspension was researched for the Marder II, the player will receive 490 Free Experience as compensation.
      · If the 2 cm Flak 38 gun was researched for the Pz.Kpfw. III, the player will receive 290 Free Experience as compensation.

      U.S.A. Vehicles
      · If the Continental W-670 engine was researched for the T18, the player will receive 560 Free Experience as compensation. If the Continental R-975-C1 engine was researched—the player will receive 990 Free Experience; if the T18E2 suspension was researched—the player will receive 180 Free Experience.
      · If the T82T55E4 suspension was researched for the T82, the player will receive 510 Free Experience as compensation.
      U.K. Vehicles
      · If the Vickers Medium Mk. IIA suspension was researched for the Vickers Medium Mk. II, the player will receive 180 Free Experience as compensation.
      · If the Nuffield Liberty Mk. III engine was researched for the Cruiser Mk. III, the player will receive 1,980 Free Experience as compensation. If the Cruiser Mk. III* suspension was researched—the player will receive 190 Free Experience.
      · If the Universal Carrier Mk. II suspension was researched for the Universal Carrier 2-pdr, the player will receive 170 Free Experience as compensation.
      · If the Vickers Medium А6Е3 suspension was researched for the Vickers Medium Mk. III, the player will receive 530 Free Experience as compensation.
      · If the Cruiser Mk. IVA suspension was researched for the Cruiser Mk. IV, the player will receive 500 Free Experience as compensation.
      · If the Valentine AT Mk. II suspension was researched for the Valentine AT, the player will receive 600 Free Experience as compensation.

      FV215b (183) British Tier X Tank
      · Aiming speed reduced from 3.4 to 3s.
      · Stabilization ratio on turret traverse changed from 0.4 to 0.2.
      ######
      Hier noch meine persönliche Meinung dazu:
      • Von Himmelsdorf ist nicht mehr die Rede. Scheinbar haben sie den Release der Map nach hinten verschoben. Dafür kommt die Überarbeitung vom Verlorenen Tempel.
      • Da sind einige Nerfs dabei, die mir persönlich wehtun: Matilda Reload-Zeit, Pz. IV D Reload-Zeit, Pz. III A Reload-Zeit. Beim Pz. IV D habe ich ja schon fast darauf gewartet, aber bei der Matilda hätte ich nicht damit gerechnet...
      • Die Entschädigung mit FreeXP für die verlorenen Module ist fair. Danke dafür!
      • Vom Chat-Bug steht explizit nichts darin. Bin gespannt, ob der Bug behoben ist.
      • Und es gibt für Jeden (von uns) einen kostenlosen Tier-I-Japaner. Yeah... O.o





      Wie immer: Just my 2 cent! ;)

      The post was edited 1 time, last by enxnt ().

    • Das sie bei dem IV D was machen, damit hab ich gerechnet. So wie wir damit rumgegurkt sind. Hier sind einige, die mittlerweile über 80 % WR auf dem Ding haben. Mich eingeschlossen. Ich bin mal gespannt ob sich das bemerkbar macht.

      Bei der Hetzer Reload Zeit haben sie beim letzten Nerf auch alle gemeckert, dass man die Trollgun jetzt nicht mehr fahren kann. Kann ich nicht bestätigen. Nach wie vor ist der Hetzer tödlich. Man kommt halt nur raus, wenn das Ding geladen ist bzw. erledigt das Nachladen bei Positionswechsel. Und schon macht sich das kaum mehr bemerkbar.

      Freuen tu ich mich über den Buff des 38 n.A. Der wird ja dadurch eine Todesmaschine. Also den mal ganz fix auf über 80 % WR bringen. :)
    • 18_201 wrote:

      Atzepeng wrote:

      Der Hetzer hat jetzt mit Trollgun und Pak die gleiche Reloadzeit?
      Nein, keine Panik! Die 7,5 cm StuH ist nur die Vorstufe zur 10,5 cm Trollgun.
      Ach so. 7.5er, klar. Nicht immer nur posten, auch mal lesen. Na besser isses! :honor:

      Den Reload vom IVD nerfen ist ja wohl eine Frechheit. Der war doch eh schon mittelmässig.

      Zeige mich empört!
      In der Kaufhalle keine Bekannten, im Konsum keine Verwandten, ausm Westen kein Paket, nun wisst ihr, wie es uns geht!
    • Atzepeng wrote:

      Andreas_kober74 wrote:

      Atzepeng wrote:

      Den Reload vom IVD nerfen ist ja wohl eine Frechheit.
      Auch nur Stummel, die richtige bekommt schnellere Einzielzeit.
      Haha, Danke. Wwieder verguckt. Opa hat heute seine Brille verlegt.
      Na besser so, als wenn du mit dem Nerf recht hättest.....
      ######
      Und noch eine (böse) Überraschung:


      Asia NEWS wrote:

      Dear Players,
      In version 2.4 we’ve updated the render engine and added the support of Direct X11 to the already existing support of OpenGL.
      This allowed us to significantly improve the graphics quality and performance on most devices.
      Together with new render we fixed the issue of incorrect display of tanks when they are located behind some buildings, which confused and disoriented players.

      However, with a new render engine there could be insignificant FPS drops on devices with Mali GPUs, but this is going to be fixed in the nearest time.
      Work on optimization for all existing GPUs and CPUs is one of our top priority tasks and in future we will continue working in this direction.

      Mali GPU hat Probleme mit der neuen Render Engine.